{
  "generated": "2026-09-12 23:15",
  "client": {
    "version": "1.13",
    "url": "https://jamiefury.com/mods/Sims3Mods-Setup-1.13.exe",
    "sha256": "a8b0e3e51f5a4bf475fae6b62765913a913d1721ca322eac12533d56ac7a6cb9",
    "portable_url": "https://jamiefury.com/mods/ModClient.exe",
    "portable_sha256": "7d202a098a2292d638a97e25b97400ce4a7bec9b2f0d9e2638b525862a401a4d"
  },
  "mods": [
    {
      "name": "Autopay",
      "version": "1.0",
      "package": "Autopay.package",
      "zip": "https://jamiefury.com/mods/Autopay-1.0.zip",
      "sha256": "cbf199271c904003cdf3b4ca5a3638a52f1c87d1580725ae1308d05c6f513bfa",
      "package_sha256": "64dbd6fe330d4c2befb5250410e7dac92077b74dd32be6860375ba4af70f9588",
      "summary": "Turn it on and the bills are paid the moment they arrive, with a note of what it cost.",
      "group": "Household",
      "requires": [],
      "replaces": [
        "BillPayer"
      ],
      "conflicts": [],
      "details": "Pays your household's bills the moment they arrive, if the family can afford\nthem, and tells you with a one-line message: \"Bill paid: \u00a7242\". It is off\nuntil you turn it on: on the cell phone or a computer, under \"Curbside...\" then\n\"Autopay...\", choose \"Turn on Autopay\".\n\nNOTES\n  Only the household you are playing is affected, and the on/off choice is\n  kept with each save.\n  Removing the mod removes everything it does.\n  Tested on game version 1.67.\n",
      "changes": [
        {
          "version": "1.0",
          "date": "12 Sep 2026",
          "note": "First release, replacing BillPayer. Off until you turn it on under Curbside; a window explains what it does when you do."
        }
      ]
    },
    {
      "name": "Lifeline",
      "version": "1.0",
      "package": "Lifeline.package",
      "zip": "https://jamiefury.com/mods/Lifeline-1.0.zip",
      "sha256": "e77065accfcea9c052821441c73eba37741e6a8327b0b3dc186ce27ffc9a97e3",
      "package_sha256": "b2dc8a1b442a532227916329f2b30de128cf3b70361d5818eedf5ea46b4c0d6a",
      "summary": "Saves the game on its own once an hour, through the game's own Save, so a crash never costs more than that.",
      "group": "Household",
      "requires": [],
      "replaces": [],
      "conflicts": [],
      "details": "Saves your game on its own, once an hour. On the cell phone or a computer,\nunder \"Curbside...\" then \"Lifeline...\", you can switch to every 30 minutes or\nevery 2 hours, pause it, and see its version. A brand-new game that has never\nbeen saved gets one reminder to save it by hand first; after that Lifeline\ntakes over.\n\nNOTES\n  The hour is real time, not game time, and the count starts when a game is\n  loaded. While the game is paused, nothing is saved because nothing changes.\n  If a dialog is open or a save is already running when the hour comes, it\n  waits a few minutes and tries again.\n",
      "changes": [
        {
          "version": "1.0",
          "date": "10 Sep 2026",
          "note": "First release. The game saves itself once an hour by the clock, through its own Save; 30 minutes, 2 hours, Pause and About on the phone under Curbside."
        }
      ]
    },
    {
      "name": "EmergencyServices",
      "version": "1.0",
      "package": "EmergencyServices.package",
      "zip": "https://jamiefury.com/mods/EmergencyServices-1.0.zip",
      "sha256": "a335f32e5d609f8b24c0244003948175aa5f5c121885b764716454afca5cfc12",
      "package_sha256": "251aa4ae383930cca54d40ea49daf92331fd24b99b7b1a316ccd0e713a7bba4c",
      "summary": "Calls the fire brigade on a fire, the police on a burglar and the repairman on a breakage, each only once you switch it on.",
      "group": "Household",
      "requires": [],
      "replaces": [],
      "conflicts": [],
      "details": "Makes the calls you would make yourself. Switch on what you want, on the cell\nphone or a computer under \"Curbside...\" then \"Emergency Services...\": the fire\nbrigade is called the moment a fire starts at home, the police the moment a\nburglar is on the lot, and the repair service when something breaks.\n\nNOTES\n  Only the household you are playing is affected, and the three switches are\n  kept with each save.\n  Removing the mod removes everything it does.\n  Tested on game version 1.67.\n",
      "changes": [
        {
          "version": "1.0",
          "date": "12 Sep 2026",
          "note": "First release. Three switches under Curbside, all off to start: the fire brigade on a fire, the police on a burglar, the repair service on a breakage."
        }
      ]
    },
    {
      "name": "HandySim",
      "version": "1.2",
      "package": "HandySim.package",
      "zip": "https://jamiefury.com/mods/HandySim-1.2.zip",
      "sha256": "21979a134a31c187c8a442f20868eb80d16f2c3c1778c9e4ffdfdc1af54d23ca",
      "package_sha256": "577fab435f8d47ceb98df650398e2cca8cfcc41d2b18136c1c834e99d9157f8d",
      "summary": "Handy Sims, or Sims with Handiness 4 or better, fix the broken things at home on their own.",
      "group": "Household",
      "requires": [],
      "replaces": [],
      "conflicts": [],
      "details": "Handy Sims fix the broken things in their own home on their own. A Sim with\nthe Handy trait, or with Handiness at level 4 or better, who is idle at home\nwhile something on the lot is broken, goes and repairs it without being\ntold, one thing after another until the lot is fixed. On the cell phone or a\ncomputer, under \"Curbside...\" then \"HandySim...\", you can pause the mod and\nsee its version.\n\nNOTES\n  Only the household you are playing is affected, and only on its home lot.\n  Teens and older. Objects another Sim is using are left alone.\n  No save file is changed. Removing the mod removes everything it does.\n  Tested on game version 1.67.\n",
      "changes": [
        {
          "version": "1.2",
          "date": "10 Sep 2026",
          "note": "Computers get fixed too: each repair is queued the way the game queues its own, so the one that used to fail now runs."
        },
        {
          "version": "1.1",
          "date": "10 Sep 2026",
          "note": "Checks once a minute instead of every few seconds, sets a repair aside when the Sim is busy, and gains Pause, Resume and About under Curbside."
        },
        {
          "version": "1.0",
          "date": "9 Sep 2026",
          "note": "First release. A Handy Sim, or one with Handiness 4 or better, fixes broken things at home on their own."
        }
      ]
    },
    {
      "name": "NaturalHacker",
      "version": "1.2",
      "package": "NaturalHacker.package",
      "zip": "https://jamiefury.com/mods/NaturalHacker-1.2.zip",
      "sha256": "efb85932f07e8c9c55b115eb91f3af7c64509e3ed859695f2bd22f104787c0c6",
      "package_sha256": "13793dd58d273a389d9ded69b3d1f69013e79e7ee71220ef8966572e44640810",
      "summary": "A Computer Whiz hacks on their own, at any hour, for a sensible while.",
      "group": "Behaviour",
      "requires": [],
      "replaces": [],
      "conflicts": [],
      "details": "Lets a Sim with the Computer Whiz trait choose to hack on their own, at any\nhour, the same way they choose to play computer games. A hack runs about two\nand a half game hours and then ends by itself. The game can still interrupt\nit for a need, and the Sim can still be caught. On the cell phone or a\ncomputer, under \"Curbside...\" then \"NaturalHacker...\", you can pause the mod\nand see its version.\n\nNOTES\n  Only Sims with the Computer Whiz trait are affected.\n  No save file is changed. Removing the mod removes everything it does.\n  Tested on game version 1.67.\n",
      "changes": [
        {
          "version": "1.2",
          "date": "10 Sep 2026",
          "note": "Pause, Resume and About on the phone and computers, under Curbside."
        },
        {
          "version": "1.1",
          "date": "4 Sep 2026",
          "note": "First release. A Computer Whiz chooses to hack on their own, at any hour, and stops when the game says the fun is done."
        }
      ]
    },
    {
      "name": "StickyFingers",
      "version": "1.1",
      "package": "StickyFingers.package",
      "zip": "https://jamiefury.com/mods/StickyFingers-1.1.zip",
      "sha256": "3ed05b649245ac019571759a3f2b85e5ce3f99784a36689d9f204555c722308b",
      "package_sha256": "d6cc032e56dc97a5e38a7aef1605ab2324d91f2cb6c91f0c59755afc63850fae",
      "summary": "Kleptomaniacs steal when they visit, using the game's own swipe.",
      "group": "Behaviour",
      "requires": [],
      "replaces": [],
      "conflicts": [],
      "details": "Lets a Sim with the Kleptomaniac trait steal on their own whenever they are\nvisiting another lot, and not only at night. The game already lets\nkleptomaniacs swipe things when nobody is in the room with them; this mod\ntakes the clock off it and makes them a little keener. On the cell phone or\na computer, under \"Curbside...\" then \"StickyFingers...\", you can pause the\nmod for a while and see its version.\n\nNOTES\n  Only Sims with the Kleptomaniac trait are affected.\n  No save file is changed. Removing the mod removes everything it does.\n  Tested on game version 1.67.\n",
      "changes": [
        {
          "version": "1.1",
          "date": "10 Sep 2026",
          "note": "Pause, Resume and About on the phone and computers, under Curbside."
        },
        {
          "version": "1.0",
          "date": "4 Sep 2026",
          "note": "First release. A Kleptomaniac steals on their own whenever they are visiting, not only at night."
        }
      ]
    },
    {
      "name": "Sweethearts",
      "version": "1.3",
      "package": "Sweethearts.package",
      "zip": "https://jamiefury.com/mods/Sweethearts-1.3.zip",
      "sha256": "e17fd5ee328e7a998746bc49e8540c546ee31b28445ace4a6ecbf84c6a66139c",
      "package_sha256": "499174f650f69c43503c7e045a561980788f74a92ae5a45a80b4f01286d96b50",
      "summary": "Sweethearts on the same lot WooHoo on their own; married couples try for a baby.",
      "group": "Behaviour",
      "requires": [
        "CurbsideCore"
      ],
      "replaces": [],
      "conflicts": [
        "NRaas_Woohooer"
      ],
      "details": "Sims who are going steady, engaged, or married may WooHoo autonomously when\ntheir partner is on the lot and a double bed, shower, or elevator is\navailable. Married couples try for a baby instead, including same-sex\ncouples, unless birth control is active.\n\nBirth control can be started or stopped from a phone or computer under\n\"Curbside...\" then \"Sweethearts...\", and the setting is saved. The game\nhandles WooHoo, pregnancy, jealousy, and privacy normally, and everything\nremains available for manual use.\n\nNOTES\n  Hot tubs and other expansion WooHoo locations aren't supported.\n  Not compatible with NRaas Woohooer.\n  Tested on game version 1.67.\n",
      "changes": [
        {
          "version": "1.3",
          "date": "11 Sep 2026",
          "note": "Same-sex couples get the game's own Try For Baby, married or not, with Curbside Core installed: the social's rule table no longer holds them to a higher bar."
        },
        {
          "version": "1.2",
          "date": "10 Sep 2026",
          "note": "One Curbside entry on the phone for every mod; Sweethearts lines sit under it, with Pause, Resume and About."
        },
        {
          "version": "1.1",
          "date": "9 Sep 2026",
          "note": "Birth control per Sim from the phone, kept in the save: no Try for Baby for that Sim until it is switched off."
        },
        {
          "version": "1.0",
          "date": "8 Sep 2026",
          "note": "First release. Sweethearts WooHoo on their own in bed and in the shower, and Try for Baby is open to married same-sex couples."
        }
      ]
    },
    {
      "name": "Legacy",
      "version": "1.1",
      "package": "Legacy.package",
      "zip": "https://jamiefury.com/mods/Legacy-1.1.zip",
      "sha256": "c046adf847235648184511ca5bd61a8c049b4a161a86da4585c382b12586c4ae",
      "package_sha256": "a8745db115b02049b7b0795003f4e398d4f043515ca4ff0161ccaf05fcba9385",
      "summary": "Keeps the rules and the score of the Legacy Challenge for one family.",
      "group": "Challenges",
      "requires": [],
      "replaces": [],
      "conflicts": [],
      "details": "Keeps the score and the rules of the Sims 3 Legacy Challenge\n(simslegacychallenge.com) for one family. Start it from the founder's cell\nphone or a computer, under \"Curbside...\" then \"Legacy Challenge...\", for a\nyoung adult, adult or elder man living alone on his own lot; it records the\nfounder, the lot and generation 1 and asks which trait is the family trait.\nFrom then on nobody can move, a window at each birth asks whether the baby\nis the heir, life fruit, death flowers, Ambrosia and the banned lifetime\nrewards are undone, a toddler who has learned to walk, talk and use the\npotty is offered aging up, and the score (generations, lifetime wishes,\nportraits, net worth and lifetime happiness) is kept and shown on the phone.\n\"Write Legacy stats to a file\" puts the whole record in your Sims 3\ndocuments folder, and it is written for you when generation 10 is born and\nwhen you stop. Everything else in the rules is up to you.\n\nNOTES\n  The challenge's record and stats are kept inside the save file.\n  Tested on game version 1.67 with Into the Future installed.\n",
      "changes": [
        {
          "version": "1.1",
          "date": "10 Sep 2026",
          "note": "The Legacy lines moved under the single Curbside entry on the phone and computers."
        },
        {
          "version": "1.0",
          "date": "7 Sep 2026",
          "note": "First release. The Legacy Challenge kept for you: start line, no moving house, bloodline and heir, banned items and rewards, the toddler rule, the family trait, scoring and a stats file."
        }
      ]
    },
    {
      "name": "RunawayTeen",
      "version": "1.3",
      "package": "RunawayTeen.package",
      "zip": "https://jamiefury.com/mods/RunawayTeen-1.3.zip",
      "sha256": "72e043e095942be471c23665c6444ef1d8055f033a76bda942b73751ef0bec7f",
      "package_sha256": "8cc28d3bcad69d4c9c9ce7ba9f0ef2d9bf816b1d040af2af06d1b85dfd9c2f48",
      "summary": "The Runaway Teen Challenge: school cancelled, travel charged, stats kept.",
      "group": "Challenges",
      "requires": [],
      "replaces": [],
      "conflicts": [],
      "details": "Runs the Runaway Teen Challenge for you. On the teen's cell phone or a\ncomputer, under \"Curbside...\" then \"Runaway Teen Challenge...\", \"Run Away\"\nmakes a teen living with family a household of one on an empty lot in town,\nwith 50 simoleons and a bicycle, and starts the challenge; name a lot with\n\"Runaway\" in Edit Town first to choose it. \"Start\" does the same for a teen\nalready living alone. While it runs the teen skips school, unless you allow\nit from the phone, and each taxi ride costs 10 simoleons; biking and walking\nare free. The challenge is won the day the runaway becomes a young adult,\nand the stats (the money and where it came from, trips, school days skipped,\nthe aging settings and whether they changed) are written to a file in your\nSims 3 documents folder, or on demand from the phone. \"Refund travel\ncharges\" gives the taxi money back. Everything else in the rules is up to\nyou.\n\nNOTES\n  The challenge will not start for a Kleptomaniac.\n  The challenge's state and stats are kept inside the save file.\n  Tested on game version 1.67 with Into the Future installed.\n",
      "changes": [
        {
          "version": "1.3",
          "date": "10 Sep 2026",
          "note": "The Runaway Teen lines moved under the single Curbside entry on the phone and computers."
        },
        {
          "version": "1.2",
          "date": "7 Sep 2026",
          "note": "The challenge now survives a save and reload; earlier versions forgot it was running when the game was loaded again."
        },
        {
          "version": "1.0",
          "date": "4 Sep 2026",
          "note": "First release. Run away from the cell phone, no school, taxi fares charged, a stats file at the end."
        }
      ]
    },
    {
      "name": "CurbsideCore",
      "version": "1.0",
      "package": "CurbsideCore_Sims3GameplaySystems.package",
      "zip": "https://jamiefury.com/mods/CurbsideCore-1.0.zip",
      "sha256": "7e65535c85d1adaf07bffcdd67ab43ab8076dcc1043d25c8705c07be6fd9483c",
      "package_sha256": "771a56e5e96ba8d6f1b1da32f72d97b0f67feb92f63ebd81ea51955cf927d3ea",
      "summary": "A core mod with one change: the game's Try For Baby is offered to same-sex couples like any other. Sweethearts needs it.",
      "group": "Core",
      "requires": [],
      "replaces": [],
      "conflicts": [],
      "details": "A core mod: a copy of one of the game's own code libraries (Sims3GameplaySystems)\nwith one line changed, which the game loads in place of its own. The change: the\ngame's Try For Baby test no longer refuses a same-sex couple, so the option the\ngame already offers to any other couple, married or not, is offered to them too.\nEverything else in the library is exactly as the game shipped it. Sweethearts 1.3\nneeds this installed; on its own it changes only that one answer.\n\nNOTES\n  Built from game version 1.67 (the EA app build). A different game version\n  needs a different copy; if the game updates, uninstall this until a matching\n  Curbside Core is published.\n  Only one core mod for this library can be loaded at a time. If you run another\n  mod that replaces Sims3GameplaySystems, choose one.\n",
      "changes": [
        {
          "version": "1.0",
          "date": "11 Sep 2026",
          "note": "First release. The game's Try For Baby test no longer refuses a same-sex couple; nothing else changed."
        }
      ]
    }
  ]
}